9/1/2023 0 Comments Contingency and teleport 5e![]() While they can and will be destroyed (which may take away enemy actions), they can continue attacking using your bonus action - if they aren't attacked, they can do just as much damage on turn two as they did the first turn. If you can somehow paralyze, stun, or otherwise impede a creature like suggested in the previous comments, your damage goes WAY up, with more hits and more crits. You also have a 40% chance of a critical hit with ten attack rolls. If only half of them hit, and with +8, this shouldn't be a huge issue, you'll do 32.5 points of damage in the first round. Fireball, a level 3 spell, does an average of 28 over a 20 foot radius upcast to 5th level, it does 35 damage as an area of effect - almost as much this spell does in two rounds while using your concentration.īy comparison, Animate Objects is a 5th level spell that takes your concentration, but you can use it to make 10 objects that have +8 to hit and deal an average of 6.5 points of damage each. This is the absolute best case scenario - two failed Dex saves - and you're still only dealing 42 damage over two rounds. ![]() This is doing 42 damage over two rounds - an average of 21 points of damage per round - and that's assuming two fails (other resources of players used to stun, etc.) Sure, the second 4d6 doesn't take your action or a spell slot, but we're talking 1st or 2nd level spell damage there. It takes two rounds, your concentration, a fifth level slot, and two failed saves to deal one target 12d6 points of damage of the most resisted damage types in the game. ![]() ![]() Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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